New XNA development
After a rather long hiatus, I have decided to start up another XNA project. Only this time I am bringing some valuable lessons-learned from my last attemp along with several other valuable contributers. This will be the avenue by which we update all interested parties in the progress and current status of our development effort.
We will discuss the tools used for development, the various components of the gameplay engine, the formation and structure of assorted design elements, as well any other topical information.

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