Editor Demonstration
This is the first of two videos that will describe some of the most basic functionality found in the editor. Currently there aren’t many things that can be done, but the core pieces are in place so we should be able to easily expand upon this in the future. Namely, we need to provide for the ability to create more than just a PlayerEntity (currently the only one with any real properties).
This video essentially covers the process of creating a sprite for an entity. This includes creating a sprite sheet (which in most cases will contain the animations and frames more more than one entity), defining vector boundaries (for collision detection) for each frame, as well as any animations the sprite may have. In the next video, I will demonstrate how sprites can be associated with entity combos and other actions alike.
Unfortunately the video is not of the greatest quality, but I will work on that this weekend to see if I can make it a little better.

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