Character Editor Update – Game Objects

Earlier this week I made a post regarding the creation of sprites within our character editor; now we can take a look at the other potion of the editor that concerns the definition of the attributes for the character.  Here we define what type of entity we wish to create (main character, enemy, weapon, etc.), combo actions (for certain entities), physics attributes (velocity, mass, etc.), collision information, and a variety of other characteristics. 

Currently the only entity that is covered is the main player, but over time we will provide means to create any entity type within the game.  Much like the sprite portion of the editor, the UI still needs refinement and more intuitive design, but the core functionality exists.  One key factor that remains is the ability to save and load created entities.  We have made the decision to use Karvonite to do our saving and loading and while it seems to have a lot of potential, it currently does not support Dictionary objects.  We hope to have this support in the September release. 

Moving forward, we need to create support for more entity types as well as a sort of sandbox to test entity abilities, animations, and collision response.

~ by gwoodj on August 16, 2008.

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