Finalized art and New animation system

Debug Image

It has been quite some time since my last post and while there have been a number of things keeping me busy, I have finally managed to get a few things accomplished in my game.  First and foremost, I received the final art renderings from Jeff and am extremely pleased with the final result.  Currently I have most of the art in the game and am working on getting all of the animations to look correct while playing the game.  To that accord, I adjusted the animation system to be handled by one method rather than many small methods.  There are now several loop types that each animation may specify: LoopOnce, LoopOnceAndReturn, and LoopContinuously.  These are fairly specific to several game scenarios, but will hopefully prove to be useful in future projects as well.  I still need to include the bullets for the enemies as well as their movement animations. 

Also, the next release of the Farseer Physics Engine should be available in the first week of October, which should really help me in making strides toward completion.  For the time being, I have attached a debug screen shot to give you an idea of how the game is progressing.  Thanks for reading and leave any comments regarding the game, the way I am coding, or anything you can think of :)

~ by gwoodj on September 29, 2007.

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